You Are A Blinn-Textured Bitch
In 3D (3dsmax to be exact), you can assign a material type, texture maps and a bunch of other stuff to polygons and then you can manipulate settings. Plastic materials are refractive, not reflective. They’ll give a difused image of you. Actually, it could be very reflective depending on how smooth it is but I’m generalizing on most plastic products. To achieve this, you assign it a material type such as Blinn with high refractive settings. My favorite part is adding textures. Textures will change the real color/s that a certain object will reflect or refract.
Moving on, I was backreading some stuff. I can’t believe how much anger, lies and deceit that I’ve read. Well, people have their opinions and it’s pretty retarded that I got to read it (when it was supposed to be exclusive). Dates span from last year’s last quarter to this year’s first and all I can say is that it raised my blood pressure for a while there. It changed the way I look at some things/people.
Some things change, some things don’t. Live with your own faults and mistakes, don’t blame others (that’s a note to myself not to you).
I could write more shit but it would be pointless.
Fuck you.
![iRant | [root@jploh.com ~]# cat /var/log/irant_](http://blog.jploh.com/wp-content/themes/default2/images/blog_jplohcom.jpg)
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